Design of everyday things, ch. 1
- 2 important characteristics of good design:
- discoverability: Is it possible to figure out what actions are possible?
- understanding: what does it mean?
- We must design our machines on the assumption that people will make errors.
- People themselves are often unaware of their true needs, even unaware of the difficulties they are encountering.
- 6 principles of interaction:
- affordance: what actions are possible e.g. chairs afford lifting == these chairs can be carried by a strong person. Affordance is jointly determined by the qualities of the object and the abilities of the agent that is interacting.
- signifiers : communicate where the action should take place
- mapping
- feedback: must be prioritized
- conceptual models
- constraints??
- System image & Conceptual models
- paradox of technology: the same technology that simplifies life by providing more functions in each device also complicates life by making the device harder to learn, harder to use.
- the design challenge: collaboration between multiple disciplines